using Godot;
using Godot.Collections;
using System;
[GlobalClass]

public partial class ParentTask : Tasks
{
	[Export]
	public Array<string> ChildTasks = new Array<string>();
	// Called when the node enters the scene tree for the first time.
	public override void _Ready()
	{
		this.CurrentType = Type.PARENT;
		GD.Print(this.name);
	}

	// Called every frame. 'delta' is the elapsed time since the previous frame.
	public override void _Process(double delta)
	{
	}
}
